The AI attempts to dodge this too, but every other shot lands on their sidestepping ass. In some missions you get to the use the Cardassian Rifle which is a rapid firing phaser for some reason. If you play as Sisko or Kira, you get the regular recharging phaser which the AI cannot dodge. BUT it has been reduced to a second rate piece of garbage, because the AI automatically dodges 50% of the shots. This weapon should be AWESOME, it sounds great, looks great - and just feels really powerful. Which brings me to the problem with the Phaser Rifle. It looks like the start of a K-Pop dance routine to be honest, and it makes enemy units seem like douchebags because they are essentially taunting you with dance side-steps as you gradually run out of ammo. I call this the 'douche maneuver' because whenever the AI dodges, they do this kind of 'dance side-step' to the left or right. Because of the dodge mechanics, the AI is programmed to dodge every 1 out of 2 or 3 shots - you CAN'T get around this. If you resort to using the Phaser Rifle, well good luck. You have to charge at opponents (because stealth does NOT work in this game!) and take phaser shots to the face while doing so. When playing as Worf your primary weapon is the Bat'Leth, which is next to useless in ranged engagements. The enemy combatants are a challenge, yes, but they are only challenging because of the lousy implementation of dodge mechanics. My main beef with this game is that the developers simply were too lazy when making the AI for this game. It's very easy to disable your character with a close range strike - leaving you again defenceless for up to 3-4 seconds as your character gets up from the ground. The combat is a bit hit and miss to be honest. And to make matters worse, you have to unlock doors every single time you use them - even if you literally just unlocked it moments before. That really slows down the gameplay, and brings you into situations with unnecessary tension simply because your character is completely defenceless when interacting with doors or any other objects. This wouldn't be so bad if it was used sparingly, but 50% of the doors in this game require some kind of keycard or button press. Interacting with the environment is cumbersome - you literally have to cycle through your inventory items and insert key cards in doors multiple times. The combat system is half broken, and the control scheme is terrible. I will be uploading the first part of the Kira storyline later as it was the only part of the game significantly different from the rest.Īlthough there are some good points to this game, including some great voice acting - despite the lack of Avery Brooks and Colm Meaney - unfortunately there wasn't much great about The Fallen. Even the dialogue is mostly all re-used throughout the different viewpoints. Mainly because Worf is my favourite character, but also because all 3 characters only have a different starting mission - the remainder of the game is essentially the same missions, just from a different perspective. I decided not to record the Sisko and Kira sections. Little did I know the Worf missions are some of the hardest in the game. This is a completely blind play-through of the game as Worf, so it took me a bit longer than veteran players to figure things out. Maybe it looked better back in the 4:3 days. The FOV in the DS9 sections is terrible, it took my eyes a moment to adjust.
![star trek deep space nine the fallen star trek deep space nine the fallen](https://tiranator.com/uploads/posts/2013-04/1365630506_00919424413175309864.jpg)
The scale is definitely not quite right - Some places look way too big, whereas others seem too small. The game looks pretty nice, perhaps a little dated with the texture handling, but overall a good looking game and a faithful recreation of DS9. I had to tweak around with the configuration files significantly to get it working in 1080p, but it was worth the effort. This was successfully played on Wine, using the D3D renderer. I'm not entirely sure if it fits into continuity story-wise, but who cares at this point. The Fallen is a 3rd person, Unreal-powered game set during Season 6 of DS9 sometime after the Dominion occupation of the station.